This page exists to showcase the movies of Bad Cyborg, a website chiefly devoted to squeezing additional fun out of Halo campaign play, created by Rockslider. Below, you'll find an ever-growing list of material. Dig in! BCM1: Halo level 2, Heroic, rockslide megabattle, plateau front defence, AR & frags only (3:06) BCM2: Halo level 2, Heroic, rockslide megabattle, far area defence with lots of needling (2:48) BCM3: Halo level 9, Legendary, Flood onslaught challenge, plasma pistol & shotgun (2:44) BCM4: Halo level 9, Normal, Flood onslaught challenge, AR only (no grenades) (3:05) BCM5: Halo level 5, Heroic, spiral path megabattle, path base defence with much rockety goodness (2:28) BCM6: Halo level 5, Heroic, spiral path megabattle, ice path defence (4:30) BCM7: Level 5, Heroic, descent trick at the first bridge (1:34) BCM8: Level 5, Heroic, seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01) BCM9: Level 3, Normal, dustbowl megabattle, cliff path defence (2:31) BCM10: Level 3, Normal, dustbowl megabattle, enclosure defence (2:07) BCM11: Level 5, Heroic, two bridge descent methods using the far right ledge (4:06) BCM12: Level 5, Heroic, two bridge descent methods using the near right ledge (4:15) BCM13: Level 5, Heroic, two fast bridge descents to greet the Pelican (3:10) BCM14: Level 4, Legendary, falling Grunts, full play with 15-grenade barrage (3:53) BCM15: Level 4, Legendary, falling Grunts, comedy action montage (4:30) BCM16: Level 3, Legendary, boarding battle with AR & grenades only (3:29) BCM17: Level 5, Heroic, twin bridges megabattle, left side defence with needler & AR (4:28) BCM18: Level 5, Heroic, twin bridges megabattle, platform ambush with rocket launcher & AR (4:33) BCM19: Level 2, Heroic, rockslide megabattle, plateau alley defence with pistol & needler (3:25) BCM20: Level 2, Heroic, rockslide megabattle, top pass defence with chain-gun support (2:23) BCM21: Level 2, Heroic, rockslide megabattle, top pass defence solo with pistol & needler (2:09) BCM22: Level 1, Legendary, kill 'em all speed run with plasma combo, 8:29 (8:53) BCM23: Level 5, Heroic, Elite fireworks, assorted launches with ejected Elites (4:32) BCM24: Level 5, Heroic, Elite fireworks, tag launching with pre-frozen Elites (5:03) BCM25: Level 5, Heroic, Johnson's day off - Sarge and the Pelican boys take a well-earned break (2:28) BCM26: Level 2, Legendary, Banshee battling, stream at the end of the valley (5:30) BCM27: Level 5, Heroic, bridge descent via gold Elite (5:29) BCM28: Level 5, Heroic, bridge descent via Hunter (5:29) BCM29: Level 5, Heroic, bridge descent via patrolling Elite (5:33) BCM30: Level 5, Heroic, two fast bridge descents via patrolling Elite (3:09) BCM31: Level 5, Heroic, right behind you - journey of a grunty Shade gunner (4:21) BCM32: Level 5, Heroic, right behind you - with grenade play and panic marathon (4:45) BCM33: Level 5, Heroic, five bridge descents via Shade riding (5:07) BCM34: Level 4, Normal, massed Hunters, close combat with assorted weaponry (4:53) BCM35: Level 4, Normal, massed Hunters, two beach sweeps with a nine-man squad (4:03) BCM36: Level 5, Normal, twin bridges megabattle, trough defence solo with lots of rocketing (4:26) BCM37: Level 5, Heroic, twin bridges megabattle, friendly fire jamboree (5:37) BCM38: Level 5, Legendary, grenade crazy Grunts, first octagonal room (5:33) BCM39: Level 5, Legendary, grenade crazy Grunts, second octagonal room (5:17) BCM40: Level 5, Heroic, two or three extra Marines and a hog (5:28) BCM41: Level 5, Heroic, seven extra Marines and a hog, Banshee version with Marine preservation (5:48) BCM42: Level 4, Heroic, massed Hunters, everybody jump (4:58) BCM43: Level 2, Heroic, rockslide megabattle, plateau base defence, double play (4:39) BCM44: Level 2, Heroic, rockslide megabattle, plateau front defence, death from on high (3:32) BCM45: Level 5, Heroic, crazy-firing Grunts, set-up and fun with a needler Grunt (7:52) BCM46: Level 5, Heroic, crazy-firing Grunts, journey to the twin bridges area (8:05) |