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Bad Cyborg Movies

This page exists to showcase the movies of Bad Cyborg, a website chiefly devoted to squeezing additional fun out of Halo campaign play, created by Rockslider. Below, you'll find an ever-growing list of material. Dig in! Related consecutive movies are grouped.

BCM1: Level 2, Heroic; Rockslide megabattle, plateau front defence, AR & frags only (3:06)
BCM2: Level 2, Heroic; Rockslide megabattle, far area defence with lots of needling (2:48)

BCM3: Level 9, Legendary; Flood onslaught challenge, plasma pistol & shotgun (2:44)
BCM4: Level 9, Normal; Flood onslaught challenge, AR only (no grenades) (3:05)

BCM5: Level 5, Heroic; Spiral path megabattle, path base defence with much rockety goodness (2:28)
BCM6: Level 5, Heroic; Spiral path megabattle, ice path defence (4:30)

BCM7: Level 5, Heroic; Descent trick at the first bridge (1:34)
BCM8: Level 5, Heroic; Seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01)

BCM9: Level 3, Normal; Dustbowl megabattle, cliff path defence (2:31)
BCM10: Level 3, Normal; Dustbowl megabattle, enclosure defence (2:07)

BCM11: Level 5, Heroic; Two bridge descent methods using the far right ledge (4:06)
BCM12: Level 5, Heroic; Two bridge descent methods using the near right ledge (4:15)
BCM13: Level 5, Heroic; Two fast bridge descents to greet the Pelican (3:10)

BCM14: Level 4, Legendary; Falling Grunts, full play with 15-grenade barrage (3:53)
BCM15: Level 4, Legendary; Falling Grunts, comedy action montage (4:30)

BCM16: Level 3, Legendary; Boarding battle with AR & grenades only (3:29)

BCM17: Level 5, Heroic; Twin bridges megabattle, left side defence with needler & AR (4:28)
BCM18: Level 5, Heroic; Twin bridges megabattle, platform ambush with rocket launcher & AR (4:33)

BCM19: Level 2, Heroic; Rockslide megabattle, plateau alley defence with pistol & needler (3:25)
BCM20: Level 2, Heroic; Rockslide megabattle, top pass defence with chain-gun support (2:23)
BCM21: Level 2, Heroic; Rockslide megabattle, top pass defence solo with pistol & needler (2:09)

BCM22: Level 1, Legendary; Kill 'em all speed run with plasma combo, 8:29 (8:53)

BCM23: Level 5, Heroic; Elite fireworks, assorted launches with ejected Elites (4:32)
BCM24: Level 5, Heroic; Elite fireworks, tag launching with pre-frozen Elites (5:03)

BCM25: Level 5, Heroic; Johnson's day off - Sarge and the Pelican boys take a well-earned break (2:28)

BCM26: Level 2, Legendary; Banshee battling, stream at the end of the valley (5:30)

BCM27: Level 5, Heroic; Bridge descent via gold Elite (5:29)
BCM28: Level 5, Heroic; Bridge descent via Hunter (5:29)
BCM29: Level 5, Heroic; Bridge descent via patrolling Elite (5:33)
BCM30: Level 5, Heroic; Two fast bridge descents via patrolling Elite (3:09)

BCM31: Level 5, Heroic; Right behind you - journey of a grunty Shade gunner (4:21)
BCM32: Level 5, Heroic; Right behind you - with grenade play and panic marathon (4:45)

BCM33: Level 5, Heroic; Five bridge descents via Shade riding (5:07)

BCM34: Level 4, Normal; Massed Hunters, close combat with assorted weaponry (4:53)
BCM35: Level 4, Normal; Massed Hunters, two beach sweeps with a nine-man squad (4:03)

BCM36: Level 5, Normal; Twin bridges megabattle, trough defence solo with lots of rocketing (4:26)
BCM37: Level 5, Heroic; Twin bridges megabattle, friendly fire jamboree (5:37)

BCM38: Level 5, Legendary; Grenade crazy Grunts, first octagonal room (5:33)
BCM39: Level 5, Legendary; Grenade crazy Grunts, second octagonal room (5:17)

BCM40: Level 5, Heroic; Two or three extra Marines and a hog (5:28)
BCM41: Level 5, Heroic; Seven extra Marines and a hog, Banshee version with Marine preservation (5:48)

BCM42: Level 4, Heroic; Massed Hunters, everybody jump (4:58)

BCM43: Level 2, Heroic; Rockslide megabattle, plateau base defence, double play (4:39)
BCM44: Level 2, Heroic; Rockslide megabattle, plateau front defence, death from on high (3:32)

BCM45: Level 5, Heroic; Crazy-firing Grunts, set-up and fun with a needler Grunt (7:52)
BCM46: Level 5, Heroic; Crazy-firing Grunts, journey to the twin bridges area (8:05)

BCM47: Level 2, Legendary; Banshee battling, bottom of the valley (5:37)

BCM48: Level 5, Normal; Cavern megabattle, setting up with a large squad (9:58)
BCM49: Level 5, Normal; Cavern megabattle, bridge assault with needler & rocket launcher, x2 (4:50)
BCM50: Level 5, Normal; Cavern megabattle, bridge assault with pistol & plasma rifle plus hog, x2 (5:00)

BCM51: Level 4, Heroic; Massed Hunters, hog fun with Stacker (5:04)

BCM52: Level 2, Heroic; Rockslide megabattle, far area defence with a large squad, pistol & needler (3:50)
BCM53: Level 2, Heroic; Rockslide megabattle, far area defence with a large squad, AR only (4:28)

BCM54: Level 5, Heroic; Crazy-firing Elites, set-up and fun with the high Wraith pilot (7:55)

BCM55: Level 3, Normal; Dustbowl megabattle, Grunts only, bridge rock choke point fun (4:33)

BCM56: Freakiness and fun, assorted clips (5:30)

BCM57: Level 5, Heroic; Bridge descent via frozen Hunter and gold Elite (5:42)

BCM58: Level 5, Legendary; Warthog joyride around the tower (6:33)

BCM59: Level 5, Normal; Cavern megabattle, solo bridge assault with Hunter companion (5:03)

BCM60: Freakiness and fun, assorted clips (5:31)

BCM61: Level 5, Heroic; Two bridge descent methods using the plateau base - plus PAL speed run showdown (6:35)

BCM62: Level 7, Legendary; Spore herding, setting up a massive early herd (6:26)
BCM63: Level 7, Legendary; Spore herding, fun with a massive early herd (6:44)
BCM64: Level 7, Legendary; Spore herding, chasm shoot (5:53)

BCM65: Level 2, Legendary; Banshee battling, cliffside hilltop (5:47)

BCM66: Level 2, Legendary; Banshee assisted Warthog stunting (8:43)

BCM67: Level 2, Legendary; Rockslide megabattle, far area defence with plasma rifle & needler, x2 (6:39)

BCM68: Level 5, Heroic; Spiral path megabattle, pass blockade rumble with early release, x2 (5:08)
BCM69: Level 5, Heroic; Spiral path megabattle, pass blockade rumble with late release, x2 (4:51)
BCM70: Level 5, Heroic; Spiral path megabattle, setting up with no advance prep - plus bonus carnage! (8:24)

BCM71: Level 7, Heroic; Two door battle, central defence with shotgun, three ways (5:07)

BCM72: Level 7, Heroic; 343 Guilty Spark, low down and close up (3:36)

BCM73: Level 7, Legendary; Two door battle, wipeout challenge with shotgun only (6:09)

BCM74: Level 7, Normal; Low Monitor, set-up and fun at the third floor's first door (5:18)

BCM75: Level 5, Heroic; Bridge descents with Banshee destruction (5:11)

BCM76: Freakiness and fun, assorted clips (5:32)

BCM77: Level 3, Normal; Dustbowl megabattle, setting up with 40+ covies (9:58)
BCM78: Level 3, Normal; Dustbowl megabattle, top path defence x3 (6:38)
BCM79: Level 3, Normal; Dustbowl megabattle, ramp defence x3 (5:35)

BCM80: Level 5, Legendary; Three Wraiths, setting up with battle music (8:07)
BCM81: Level 5, Legendary; Three Wraiths, ejection challenge (7:25)

BCM82: Level 3, Normal; Dustbowl megabattle, enclosure defence x3 (6:27)
BCM83: Level 3, Normal; Dustbowl megabattle, ramp defence with needler & AR, x3 (5:17)

BCM84: Freakiness and fun, assorted clips (5:30)

BCM85: Level 2, Heroic; Rockslide megabattle, lifeboat area defence with chain-gun support, x3 (5:40)
BCM86: Level 2, Heroic; Rockslide megabattle, deep lifeboat area defence with chain-gun support, x3 (5:56)

BCM87: Level 9, mostly Legendary; Grunts versus Flood, comedy action montage (5:39)

BCM88: Level 5, Heroic; Detached dropship turret, early tries and first success (6:34)

BCM89: Level 5, Heroic; Twin bridges megabattle, long-range left side defence x2 (5:42)
BCM90: Level 5, Normal; Twin bridges megabattle, trough defence solo x2 (6:44)

BCM91: Level 5, Normal; Rising plasma grenade, twin bridges area (6:42)
BCM92: Level 5, Heroic; Sinking plasma grenade, ice near the tower (2:24)
BCM93: Level 5, Heroic; Wandering frags and weapons, twin bridges area (5:25)

BCM94: Level 3, Normal; Dustbowl megabattle, cliff path defence x3 (5:50)
BCM95: Level 3, Normal; Dustbowl megabattle, ramp defence with needler & AR, x3 (5:05)

BCM96: Level 5, Legendary; Hunter versus Wraith, fun during a kill 'em all run (4:53)

BCM97: Freakiness and fun, assorted clips (5:32)

BCM98: Level 5, Heroic; Detached dropship turret, setting up with late prep (5:54)
BCM99: Level 5, Heroic; Detached dropship turret, detachment technique (5:46)
BCM100: Level 5, Heroic; Trapped dropship (7:56)

BCM101: Level 2, Heroic; Rockslide megabattle, far area defence with pistol, x2 (5:24)
BCM102: Level 2, Heroic; Rockslide megabattle, far area defence with plasma combo, x2 (6:34)

BCM103: Level 5, Heroic; Crazy-firing Grunt on the tower, teaser & ascent prep (8:13)
BCM104: Level 5, Heroic; Crazy-firing Grunt on the tower, ascent to glory (8:40)

BCM105: Level 4, Legendary; Jackal versus cyborg, bottom of the main facility (5:40)
BCM106: Level 4, Legendary; Augmented ascent fight with lots of needling (9:05)

BCM107: Level 9, Legendary; Flood onslaught challenge, plasma pistol & shotgun, x3 (6:48)

BCM108: Level 5, Legendary; Warthog joyriding, fun with the tower Wraith pilot (5:32)

BCM109: Freakiness and fun, assorted clips (5:31)

BCM110: Level 5, Heroic; Spiral path megabattle, path base defence x2 (5:22)

BCM111: Level 5, Heroic; Detached dropship turret, doing without the bridges (6:25)

BCM112: Level 5, Legendary; Spinning plasma pistol (6:37)

BCM113: Level 5, Heroic; Twin bridges megabattle, trough defence with rockets & sniping, x3 (5:31)
BCM114: Level 5, Heroic; Twin bridges megabattle, trough defence up high with rockets & sniping, x3 (5:30)

BCM115: Freakiness and fun, assorted clips (5:30)

BCM116: Level 9, Normal; Keyes hangar battle, door ambush with shotgun three ways (4:50)
BCM117: Level 9, Normal; Keyes hangar battle, platform survival x3 (5:57)
BCM118: Level 9, Normal; Keyes hangar battle, creating a good save (6:10)

BCM119: Level 2, Heroic; Rockslide megabattle, inner rise defence with chain-gun support, x3 (6:28)

BCM120: Level 9, Heroic; Flood onslaught challenge, setting up with good weapon provision (3:54)
BCM121: Level 9, Heroic; Flood onslaught challenge, three combos (6:50)

BCM122: Freakiness and fun, assorted clips (5:33)

BCM123: Level 5, Heroic; Elite fireworks, death by a thousand needles (5:50)

BCM124: Level 5, Heroic; Detached dropship turret, mid-air ramming (6:54)

BCM125: Level 3, Normal; Dustbowl megabattle, cliff path defence x3 with far end focus (5:25)

BCM126: Level 5, Heroic; Detached dropship turret, ramming better and higher (8:13)
BCM127: Level 5, Heroic; Detached dropship turret, Banshee pickup (8:15)
BCM128: Level 5, Heroic; Detached dropship turret, bumping around (5:33)

BCM129: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler & plasma pistol x2 (5:46)
BCM130: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, plasma rifle & AR x2 (5:34)
BCM131: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, sniper rifle & pistol x3 (6:17)
BCM132: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, AR x2 (7:07)
BCM133: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, pistol x3 (6:42)

BCM134: Freakiness and fun, assorted clips (5:31)

BCM135: Level 5, Legendary; Three Wraiths, Banshee attack (7:22)

BCM136: Level 5, Heroic; Bridge descent via Shade stop (6:17)

BCM137: Level 9, mostly Legendary; Grunts versus Flood, round 2 (5:39)

BCM138: Level 5, Heroic; Suicidal Elites at the landing zone (6:46)

BCM139: Level 9, Heroic; Flood onslaught challenge, needler & shotgun x3 (6:12)

BCM140: Freakiness and fun, assorted clips (5:31)

BCM141: Level 5, Normal; Cavern megabattle, Banshee attack x3 (6:07)
BCM142: Level 5, Normal; Cavern megabattle, deep incursion x3 (5:42)
BCM143: Level 5, Normal; Cavern megabattle, Banshee attack montage (6:31)

BCM144: Level 3, Easy; Grunts and Jackals galore! Two-minute teaser (2:00)
BCM145: Level 3, Normal; Grunt-Jackal spawning trick, standard routine (5:30)
BCM146: Level 3, Easy; Grunt-Jackal spawning trick, accelerated spawn watch (6:03)

BCM147: Freakiness and fun, assorted clips (5:31)

BCM148: Level 4, Heroic; Massed Hunters, close combat revisited on higher difficulty (6:04)

BCM149: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler & plasma pistol fast x3 (6:37)

BCM150: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x3 (6:49)

BCM151: Level 3, Normal; Grunt-Jackal spawning trick, going to the extreme (6:55)
BCM152: Level 3, Normal; Grunt-Jackal spawning trick, fun with externals (5:38)

BCM153: Level 5, Legendary; Three Wraiths, Ghost attack (6:52)
BCM154: Level 5, Legendary; Three Wraiths, Ghost attack stunting (5:36)

BCM155: Level 2, Legendary; Banshee battling, stream under the overhang (5:36)

BCM156: Freakiness and fun, assorted clips (5:31)

BCM157: Level 2, Legendary; Banshee battling, underground tunnel (5:37)

BCM158: Level 3, Normal; Grunt-Jackal spawning trick, fuel rod joker (5:07)

BCM159: Level 10, Easy; Maw Banshee snatch - faster! (7:11)
BCM160: Level 10, Easy; Maw Banshee snatch, maximizing flight time (5:30)
BCM161: Level 10, Easy; Maw Banshee snatch, rendezvous exploration (5:36)
BCM162: Level 10, Easy; Maw Banshee snatch, journey to the hangar (6:33)
BCM163: Level 10, Easy; Maw Banshee snatch without overloading! (5:47)

BCM164: Freakiness and fun, assorted clips (5:31)

BCM165: Level 5, Normal; Cavern megabattle, bridge assault x3 (5:56)

BCM166: Level 2, Legendary; Banshee battling, stunt drive special (5:17)

BCM167: Level 10, Easy; Maw Banshee snatch, freaky Shade Elite (6:16)

BCM168: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x3 (6:55)
BCM169: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, sniper rifle x3 (6:23)

BCM170: Level 10, Easy; Maw Banshee snatch, rooftop fun with the other Banshee (6:55)
BCM171: Level 10, Easy; Maw Banshee snatch, ejecting the other pilot (6:40)

BCM172: Level 5, Heroic; Two more bridge descent methods using the plateau base (6:04)
BCM173: Level 5, Heroic; Refined Shade riding for easy bridge descent (6:39)

BCM174: Level 5, Easy; Johnson's hidden all-clear speech, with checkpoint (5:30)

BCM175: Level 5, Heroic; Bridge Banshee hunt (5:49)
BCM176: Level 5, Legendary; Segmented PAL speed run in 5:47 using a Banshee grab (6:12)
BCM177: Level 5, Legendary; PAL speed run in 5:54 using new Banshee grab method (6:19)
BCM178: Level 5, Heroic; Fun with an oddly stuck Banshee (5:56)

BCM179: Level 3, Normal; Oblivious muster bay covies, Grunts on the prowl (5:00)

BCM180: Level 5, Heroic; Surefire bridge descent via refined V-clip Shade riding (5:50)

BCM181: Level 5, Normal; Cavern megabattle, bridge assault x3 (6:22)
BCM182: Level 5, Normal; Cavern megabattle, long-range mischief (7:29)
BCM183: Level 5, Normal; Cavern megabattle, long-range mischief montage (6:21)

BCM184: Level 5, Heroic; Airborne fun with an oddly stuck Banshee (7:38)

BCM185: Level 5, Heroic; Spiral path megabattle, ice path defence x2 (7:10)
BCM186: Level 5, Heroic; Spiral path megabattle, path base defence x2 (5:33)

BCM187: Level 2, Legendary; Banshee battling after ejection from the hog (6:09)

BCM188: Level 4, Normal; Massed Hunters, four beach sweeps with Marines (6:30)

BCM189: Freakiness and fun, assorted clips (5:32)

BCM190: Level 5, Heroic; Pelican descent ride, early tries and later play (7:20)
BCM191: Level 5, Legendary; Bridge Banshee grab, arch method breakthrough (8:06)

BCM192: Level 5, Legendary; Harlequin Grunt (8:04)
BCM193: Level 5, Legendary; Harlequin Grunt, red state and being super-merged (5:41)
BCM194: Level 5, Legendary; Harlequin Grunt, orange state via needling (5:53)

BCM195: Level 4, Heroic; Sparking stuck Warthog (6:26)

BCM196: Level 2, Heroic; Rockslide megabattle, top pass defence with chain-gun support, x3 (6:35)



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