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Bad Cyborg Movies

This page exists to showcase the movies of Bad Cyborg, a website chiefly devoted to squeezing additional fun out of Halo campaign play, created by Rockslider. Below, you'll find an ever-growing list of material. Dig in! Related consecutive movies are grouped.

BCM1: Level 2, Heroic; Rockslide megabattle, plateau front defence, AR & frags only (3:06)
BCM2: Level 2, Heroic; Rockslide megabattle, far area defence with lots of needling (2:48)

BCM3: Level 9, Legendary; Flood onslaught challenge, plasma pistol & shotgun (2:44)
BCM4: Level 9, Normal; Flood onslaught challenge, AR only (no grenades) (3:05)

BCM5: Level 5, Heroic; Spiral path megabattle, path base defence with much rockety goodness (2:28)
BCM6: Level 5, Heroic; Spiral path megabattle, ice path defence (4:30)

BCM7: Level 5, Heroic; Descent trick at the first bridge (1:34)
BCM8: Level 5, Heroic; Seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01)

BCM9: Level 3, Normal; Dustbowl megabattle, cliff path defence (2:31)
BCM10: Level 3, Normal; Dustbowl megabattle, enclosure defence (2:07)

BCM11: Level 5, Heroic; Two bridge descent methods using the far right ledge (4:06)
BCM12: Level 5, Heroic; Two bridge descent methods using the near right ledge (4:15)
BCM13: Level 5, Heroic; Two fast bridge descents to greet the Pelican (3:10)

BCM14: Level 4, Legendary; Falling Grunts, full play with 15-grenade barrage (3:53)
BCM15: Level 4, Legendary; Falling Grunts, comedy action montage (4:30)

BCM16: Level 3, Legendary; Boarding battle with AR & grenades only (3:29)

BCM17: Level 5, Heroic; Twin bridges megabattle, left side defence with needler & AR (4:28)
BCM18: Level 5, Heroic; Twin bridges megabattle, platform ambush with rocket launcher & AR (4:33)

BCM19: Level 2, Heroic; Rockslide megabattle, plateau alley defence with pistol & needler (3:25)
BCM20: Level 2, Heroic; Rockslide megabattle, top pass defence with chain-gun support (2:23)
BCM21: Level 2, Heroic; Rockslide megabattle, top pass defence solo with pistol & needler (2:09)

BCM22: Level 1, Legendary; Kill 'em all speed run with plasma combo, 8:29 (8:53)

BCM23: Level 5, Heroic; Elite fireworks, assorted launches with ejected Elites (4:32)
BCM24: Level 5, Heroic; Elite fireworks, tag launching with pre-frozen Elites (5:03)

BCM25: Level 5, Heroic; Johnson's day off - Sarge and the Pelican boys take a well-earned break (2:28)

BCM26: Level 2, Legendary; Banshee battling, stream at the end of the valley (5:30)

BCM27: Level 5, Heroic; Bridge descent via gold Elite (5:29)
BCM28: Level 5, Heroic; Bridge descent via Hunter (5:29)
BCM29: Level 5, Heroic; Bridge descent via patrolling Elite (5:33)
BCM30: Level 5, Heroic; Two fast bridge descents via patrolling Elite (3:09)

BCM31: Level 5, Heroic; Right behind you - journey of a grunty Shade gunner (4:21)
BCM32: Level 5, Heroic; Right behind you - with grenade play and panic marathon (4:45)

BCM33: Level 5, Heroic; Five bridge descents via Shade riding (5:07)

BCM34: Level 4, Normal; Massed Hunters, close combat with assorted weaponry (4:53)
BCM35: Level 4, Normal; Massed Hunters, two beach sweeps with a nine-man squad (4:03)

BCM36: Level 5, Normal; Twin bridges megabattle, trough defence solo with lots of rocketing (4:26)
BCM37: Level 5, Heroic; Twin bridges megabattle, friendly fire jamboree (5:37)

BCM38: Level 5, Legendary; Grenade crazy Grunts, first octagonal room (5:33)
BCM39: Level 5, Legendary; Grenade crazy Grunts, second octagonal room (5:17)

BCM40: Level 5, Heroic; Two or three extra Marines and a hog (5:28)
BCM41: Level 5, Heroic; Seven extra Marines and a hog, Banshee version with Marine preservation (5:48)

BCM42: Level 4, Heroic; Massed Hunters, everybody jump (4:58)

BCM43: Level 2, Heroic; Rockslide megabattle, plateau base defence, double play (4:39)
BCM44: Level 2, Heroic; Rockslide megabattle, plateau front defence, death from on high (3:32)

BCM45: Level 5, Heroic; Crazy-firing Grunts, set-up and fun with a needler Grunt (7:52)
BCM46: Level 5, Heroic; Crazy-firing Grunts, journey to the twin bridges area (8:05)

BCM47: Level 2, Legendary; Banshee battling, bottom of the valley (5:37)

BCM48: Level 5, Normal; Cavern megabattle, setting up with a large squad (9:58)
BCM49: Level 5, Normal; Cavern megabattle, bridge assault with needler & rocket launcher, x2 (4:50)
BCM50: Level 5, Normal; Cavern megabattle, bridge assault with pistol & plasma rifle plus hog, x2 (5:00)

BCM51: Level 4, Heroic; Massed Hunters, hog fun with Stacker (5:04)

BCM52: Level 2, Heroic; Rockslide megabattle, far area defence with a large squad, pistol & needler (3:50)
BCM53: Level 2, Heroic; Rockslide megabattle, far area defence with a large squad, AR only (4:28)

BCM54: Level 5, Heroic; Crazy-firing Elites, set-up and fun with the high Wraith pilot (7:55)

BCM55: Level 3, Normal; Dustbowl megabattle, Grunts only, bridge rock choke point fun (4:33)

BCM56: Freakiness and fun, assorted clips (5:30)

BCM57: Level 5, Heroic; Bridge descent via frozen Hunter and gold Elite (5:42)

BCM58: Level 5, Legendary; Warthog joyride around the tower (6:33)

BCM59: Level 5, Normal; Cavern megabattle, solo bridge assault with Hunter companion (5:03)

BCM60: Freakiness and fun, assorted clips (5:31)

BCM61: Level 5, Heroic; Two bridge descent methods using the plateau base - plus PAL speed run showdown (6:35)

BCM62: Level 7, Legendary; Spore herding, setting up a massive early herd (6:26)
BCM63: Level 7, Legendary; Spore herding, fun with a massive early herd (6:44)
BCM64: Level 7, Legendary; Spore herding, chasm shoot (5:53)

BCM65: Level 2, Legendary; Banshee battling, cliffside hilltop (5:47)

BCM66: Level 2, Legendary; Banshee assisted Warthog stunting (8:43)

BCM67: Level 2, Legendary; Rockslide megabattle, far area defence with plasma rifle & needler, x2 (6:39)

BCM68: Level 5, Heroic; Spiral path megabattle, pass blockade rumble with early release, x2 (5:08)
BCM69: Level 5, Heroic; Spiral path megabattle, pass blockade rumble with late release, x2 (4:51)
BCM70: Level 5, Heroic; Spiral path megabattle, setting up with no advance prep - plus bonus carnage! (8:24)

BCM71: Level 7, Heroic; Two door battle, central defence with shotgun, three ways (5:07)

BCM72: Level 7, Heroic; 343 Guilty Spark, low down and close up (3:36)

BCM73: Level 7, Legendary; Two door battle, wipeout challenge with shotgun only (6:09)

BCM74: Level 7, Normal; Low Monitor, set-up and fun at the third floor's first door (5:18)

BCM75: Level 5, Heroic; Bridge descents with Banshee destruction (5:11)

BCM76: Freakiness and fun, assorted clips (5:32)

BCM77: Level 3, Normal; Dustbowl megabattle, setting up with 40+ covies (9:58)
BCM78: Level 3, Normal; Dustbowl megabattle, top path defence x3 (6:38)
BCM79: Level 3, Normal; Dustbowl megabattle, ramp defence x3 (5:35)

BCM80: Level 5, Legendary; Three Wraiths, setting up with battle music (8:07)
BCM81: Level 5, Legendary; Three Wraiths, ejection challenge (7:25)

BCM82: Level 3, Normal; Dustbowl megabattle, enclosure defence x3 (6:27)
BCM83: Level 3, Normal; Dustbowl megabattle, ramp defence with needler & AR, x3 (5:17)

BCM84: Freakiness and fun, assorted clips (5:30)

BCM85: Level 2, Heroic; Rockslide megabattle, lifeboat area defence with chain-gun support, x3 (5:40)
BCM86: Level 2, Heroic; Rockslide megabattle, deep lifeboat area defence with chain-gun support, x3 (5:56)

BCM87: Level 9, mostly Legendary; Grunts versus Flood, comedy action montage (5:39)

BCM88: Level 5, Heroic; Detached dropship turret, early tries and first success (6:34)

BCM89: Level 5, Heroic; Twin bridges megabattle, long-range left side defence x2 (5:42)
BCM90: Level 5, Normal; Twin bridges megabattle, trough defence solo x2 (6:44)

BCM91: Level 5, Normal; Rising plasma grenade, twin bridges area (6:42)
BCM92: Level 5, Heroic; Sinking plasma grenade, ice near the tower (2:24)
BCM93: Level 5, Heroic; Wandering frags and weapons, twin bridges area (5:25)

BCM94: Level 3, Normal; Dustbowl megabattle, cliff path defence x3 (5:50)
BCM95: Level 3, Normal; Dustbowl megabattle, ramp defence with needler & AR, x3 (5:05)

BCM96: Level 5, Legendary; Hunter versus Wraith, fun during a kill 'em all run (4:53)

BCM97: Freakiness and fun, assorted clips (5:32)

BCM98: Level 5, Heroic; Detached dropship turret, setting up with late prep (5:54)
BCM99: Level 5, Heroic; Detached dropship turret, detachment technique (5:46)
BCM100: Level 5, Heroic; Trapped dropship (7:56)

BCM101: Level 2, Heroic; Rockslide megabattle, far area defence with pistol, x2 (5:24)
BCM102: Level 2, Heroic; Rockslide megabattle, far area defence with plasma combo, x2 (6:34)

BCM103: Level 5, Heroic; Crazy-firing Grunt on the tower, teaser & ascent prep (8:13)
BCM104: Level 5, Heroic; Crazy-firing Grunt on the tower, ascent to glory (8:40)

BCM105: Level 4, Legendary; Jackal versus cyborg, bottom of the main facility (5:40)
BCM106: Level 4, Legendary; Augmented ascent fight with lots of needling (9:05)

BCM107: Level 9, Legendary; Flood onslaught challenge, plasma pistol & shotgun, x3 (6:48)

BCM108: Level 5, Legendary; Warthog joyriding, fun with the tower Wraith pilot (5:32)

BCM109: Freakiness and fun, assorted clips (5:31)

BCM110: Level 5, Heroic; Spiral path megabattle, path base defence x2 (5:22)

BCM111: Level 5, Heroic; Detached dropship turret, doing without the bridges (6:25)

BCM112: Level 5, Legendary; Spinning plasma pistol (6:37)

BCM113: Level 5, Heroic; Twin bridges megabattle, trough defence with rockets & sniping, x3 (5:31)
BCM114: Level 5, Heroic; Twin bridges megabattle, trough defence up high with rockets & sniping, x3 (5:30)

BCM115: Freakiness and fun, assorted clips (5:30)

BCM116: Level 9, Normal; Keyes hangar battle, door ambush with shotgun three ways (4:50)
BCM117: Level 9, Normal; Keyes hangar battle, platform survival x3 (5:57)
BCM118: Level 9, Normal; Keyes hangar battle, creating a good save (6:10)

BCM119: Level 2, Heroic; Rockslide megabattle, inner rise defence with chain-gun support, x3 (6:28)

BCM120: Level 9, Heroic; Flood onslaught challenge, setting up with good weapon provision (3:54)
BCM121: Level 9, Heroic; Flood onslaught challenge, three combos (6:50)

BCM122: Freakiness and fun, assorted clips (5:33)

BCM123: Level 5, Heroic; Elite fireworks, death by a thousand needles (5:50)

BCM124: Level 5, Heroic; Detached dropship turret, mid-air ramming (6:54)

BCM125: Level 3, Normal; Dustbowl megabattle, cliff path defence x3 with far end focus (5:25)

BCM126: Level 5, Heroic; Detached dropship turret, ramming better and higher (8:13)
BCM127: Level 5, Heroic; Detached dropship turret, Banshee pickup (8:15)
BCM128: Level 5, Heroic; Detached dropship turret, bumping around (5:33)

BCM129: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler & plasma pistol x2 (5:46)
BCM130: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, plasma rifle & AR x2 (5:34)
BCM131: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, sniper rifle & pistol x3 (6:17)
BCM132: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, AR x2 (7:07)
BCM133: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, pistol x3 (6:42)

BCM134: Freakiness and fun, assorted clips (5:31)

BCM135: Level 5, Legendary; Three Wraiths, Banshee attack (7:22)

BCM136: Level 5, Heroic; Bridge descent via Shade stop (6:17)

BCM137: Level 9, mostly Legendary; Grunts versus Flood, round 2 (5:39)

BCM138: Level 5, Heroic; Suicidal Elites at the landing zone (6:46)

BCM139: Level 9, Heroic; Flood onslaught challenge, needler & shotgun x3 (6:12)

BCM140: Freakiness and fun, assorted clips (5:31)

BCM141: Level 5, Normal; Cavern megabattle, Banshee attack x3 (6:07)
BCM142: Level 5, Normal; Cavern megabattle, deep incursion x3 (5:42)
BCM143: Level 5, Normal; Cavern megabattle, Banshee attack montage (6:31)

BCM144: Level 3, Easy; Grunts and Jackals galore! Two-minute teaser (2:00)
BCM145: Level 3, Normal; Grunt-Jackal spawning trick, standard routine (5:30)
BCM146: Level 3, Easy; Grunt-Jackal spawning trick, accelerated spawn watch (6:03)

BCM147: Freakiness and fun, assorted clips (5:31)

BCM148: Level 4, Heroic; Massed Hunters, close combat revisited on higher difficulty (6:04)

BCM149: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler & plasma pistol fast x3 (6:37)

BCM150: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x3 (6:49)

BCM151: Level 3, Normal; Grunt-Jackal spawning trick, going to the extreme (6:55)
BCM152: Level 3, Normal; Grunt-Jackal spawning trick, fun with externals (5:38)

BCM153: Level 5, Legendary; Three Wraiths, Ghost attack (6:52)
BCM154: Level 5, Legendary; Three Wraiths, Ghost attack stunting (5:36)

BCM155: Level 2, Legendary; Banshee battling, stream under the overhang (5:36)

BCM156: Freakiness and fun, assorted clips (5:31)

BCM157: Level 2, Legendary; Banshee battling, underground tunnel (5:37)

BCM158: Level 3, Normal; Grunt-Jackal spawning trick, fuel rod joker (5:07)

BCM159: Level 10, Easy; Maw Banshee snatch - faster! (7:11)
BCM160: Level 10, Easy; Maw Banshee snatch, maximizing flight time (5:30)
BCM161: Level 10, Easy; Maw Banshee snatch, rendezvous exploration (5:36)
BCM162: Level 10, Easy; Maw Banshee snatch, journey to the hangar (6:33)
BCM163: Level 10, Easy; Maw Banshee snatch without overloading! (5:47)

BCM164: Freakiness and fun, assorted clips (5:31)

BCM165: Level 5, Normal; Cavern megabattle, bridge assault x3 (5:56)

BCM166: Level 2, Legendary; Banshee battling, stunt drive special (5:17)

BCM167: Level 10, Easy; Maw Banshee snatch, freaky Shade Elite (6:16)

BCM168: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x3 (6:55)
BCM169: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, sniper rifle x3 (6:23)

BCM170: Level 10, Easy; Maw Banshee snatch, rooftop fun with the other Banshee (6:55)
BCM171: Level 10, Easy; Maw Banshee snatch, ejecting the other pilot (6:40)

BCM172: Level 5, Heroic; Two more bridge descent methods using the plateau base (6:04)
BCM173: Level 5, Heroic; Refined Shade riding for easy bridge descent (6:39)

BCM174: Level 5, Easy; Johnson's hidden all-clear speech, with checkpoint (5:30)

BCM175: Level 5, Heroic; Bridge Banshee hunt (5:49)
BCM176: Level 5, Legendary; Segmented PAL speed run in 5:47 using a Banshee grab (6:12)
BCM177: Level 5, Legendary; PAL speed run in 5:54 using new Banshee grab method (6:19)
BCM178: Level 5, Heroic; Fun with an oddly stuck Banshee (5:56)

BCM179: Level 3, Normal; Oblivious muster bay covies, Grunts on the prowl (5:00)

BCM180: Level 5, Heroic; Surefire bridge descent via refined V-clip Shade riding (5:50)

BCM181: Level 5, Normal; Cavern megabattle, bridge assault x3 (6:22)
BCM182: Level 5, Normal; Cavern megabattle, long-range mischief (7:29)
BCM183: Level 5, Normal; Cavern megabattle, long-range mischief montage (6:21)

BCM184: Level 5, Heroic; Airborne fun with an oddly stuck Banshee (7:38)

BCM185: Level 5, Heroic; Spiral path megabattle, ice path defence x2 (7:10)
BCM186: Level 5, Heroic; Spiral path megabattle, path base defence x2 (5:33)

BCM187: Level 2, Legendary; Banshee battling after ejection from the hog (6:09)

BCM188: Level 4, Normal; Massed Hunters, four beach sweeps with Marines (6:30)

BCM189: Freakiness and fun, assorted clips (5:32)

BCM190: Level 5, Heroic; Pelican descent ride, early tries and later play (7:20)
BCM191: Level 5, Legendary; Bridge Banshee grab, arch method breakthrough (8:06)

BCM192: Level 5, Legendary; Harlequin Grunt (8:04)
BCM193: Level 5, Legendary; Harlequin Grunt, red state and being super-merged (5:41)
BCM194: Level 5, Legendary; Harlequin Grunt, orange state via needling (5:53)

BCM195: Level 4, Heroic; Sparking stuck Warthog (6:26)

BCM196: Level 2, Heroic; Rockslide megabattle, top pass defence with chain-gun support, x3 (6:35)
BCM197: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, AR x2 (6:35)
BCM198: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x3 (6:55)

BCM199: Level 5, mostly Heroic; Bridge Banshee grab, ten amusing episodes (4:24)

BCM200: Level 7, Legendary; Spore herding, fun in a novel place (9:07)
BCM201: Level 7, Legendary; Spore herding, shaft hop wipeout (5:36)

BCM202: Level 5, Heroic; Oddly stuck Banshee, pilot cushioning (6:46)

BCM203: Level 2, Legendary; Empty early Banshee (3:05)
BCM204: Level 2, Normal; Departure death anomaly (8:35)

BCM205: Level 5, mostly Heroic; Bridge Banshee grab, ten more amusing episodes (4:22)

BCM206: Level 5, Heroic; Cavern megabattle, attack from the broken bridge (6:12)
BCM207: Level 5, Normal; Cavern megabattle, deep incursion over the hump x3 (6:28)

BCM208: Level 2, Legendary; Sniper versus Banshees (6:35)

BCM209: Level 2, Normal; Departure circling anomaly (8:35)

BCM210: Freakiness and fun, assorted clips (5:32)

BCM211: Level 5, Heroic; Banshee stuck in the first bridge, six episodes (5:30)

BCM212: Level 4, Easy; Goldie fireworks, setting up plus quick demo (6:39)
BCM213: Level 4, Easy; Goldie fireworks, four launch recipes (7:35)

BCM214: Level 5, Heroic; Banshee stuck in the first bridge, four more episodes (5:48)

BCM215: Level 5, Normal; Cavern megabattle, rocket assisted bridge assault x3 (6:29)
BCM216: Level 5, Normal; Cavern megabattle, Banshee attack x3 (6:38)
BCM217: Level 5, Normal; Cavern megabattle, bridge assault x3 (6:56)

BCM218: Freakiness and fun, assorted clips (5:31)

BCM219: Level 7, Normal; Low Monitor at the third floor's second door (6:25)

BCM220: Level 5, Heroic; Two Pelicans and other fun (7:53)

BCM221: Level 5, Heroic; Spiral path megabattle, pass blockade rumble x3 (6:58)
BCM222: Level 5, Heroic; Spiral path megabattle, high position defence & Banshee defence (6:52)

BCM223: Level 5, Heroic; Exploring the entry chamber, set-up and tour (8:56)
BCM224: Level 5, Heroic; Ring play in the entry chamber (8:54)
BCM225: Level 5, Heroic; Above the entry chamber's ceiling (8:53)
BCM226: Level 5, Heroic; Ceiling pass-through, second method! (3:15)
BCM227: Level 5, Heroic; Above the entry chamber dome panels (6:24)
BCM228: Level 5, Heroic; Plasma tennis in the ceiling room (6:16)
BCM229: Level 5, Heroic; More plasma tennis in the ceiling room (6:17)
BCM230: Level 5, Heroic; Entry chamber barrier adventure (7:20)
BCM231: Level 5, Heroic; Force-launching set-up evolved (5:31)
BCM232: Level 5, Heroic; Force-launching in the entry chamber (6:40)
BCM233: Level 5, Heroic; Force-launch mid-air reboarding trick (3:31)

BCM234: Freakiness and fun, assorted clips (5:31)

BCM235: Level 5, Heroic; Twin bridges megabattle, trough defence solo x3 (7:30)
BCM236: Level 5, Heroic; Twin bridges megabattle, back defence x2 (7:32)

BCM237: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, plasma combo x3 (6:35)
BCM238: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, AR x2 (6:11)

BCM239: Level 5, Heroic; Force-launching across the shaft (5:25)

BCM240: Level 5, Normal; Cavern megabattle, long-range mischief montage (6:20)

BCM241: Level 5, Heroic; Seven extra Marines fast via Banshee grab (5:39)

BCM242: Level 5, Heroic; Bottom of the entry chamber (8:30)
BCM243: Level 5, Heroic; Ghost descent of the entry chamber (4:46)
BCM244: Level 5, Heroic; Entry chamber Ghost descent speed runs (5:30)
BCM245: Level 5, Heroic; Entry chamber hog descent quest (7:27)
BCM246: Level 5, Heroic; Entry chamber Siege of Madrigal Easter egg (4:38)
BCM247: Level 5, Normal; Entry chamber Pelican reboarding trick (6:22)
BCM248: Level 5; Bottom of the entry chamber, dead Grunts (6:29)

BCM249: Level 5, Easy; Ghost riding on a ledge, setting up (5:25)
BCM250: Level 5, Easy; Ghost riding on a ledge, exploration (6:55)

BCM251: Level 5, Heroic; Deep force-launching in the entry chamber (7:51)
BCM252: Level 5, Heroic; Deep force-launching, column ascent (6:50)
BCM253: Level 5, Heroic; Deep force-launching, easier column ascent (5:32)
BCM254: Level 5, Heroic; Force-launching out into the void (6:51)

BCM255: Freakiness and fun, assorted clips (5:31)

BCM256: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, pistol & AR x2 (6:00)
BCM257: Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x2 (5:34)

BCM258: Level 6, Heroic; Top of the first map via Pelican (7:55)
BCM259: Level 6, Heroic; Spawning fun at the structure entrance (7:55)
BCM260: Level 6, Heroic; Top of the first map via rock-hop (3:34)

BCM261: Level 6, Heroic; Looking for yeti Flood (7:35)
BCM262: Level 6, Easy; Yeti Flood, getting close to log guy (8:30)
BCM263: Level 6, Easy; Yeti Flood unleashed! Two-minute teaser (2:24)
BCM264: Level 6, Easy; Yeti Flood, cliff guy kept alive (8:15)
BCM265: Level 6, Easy; Yeti Flood, log guy kept alive (8:06)
BCM266: Level 6, Easy; Yeti Flood, log guy blocked from teleporting (5:11)
BCM267: Level 6, Easy; Yeti Flood, getting near swamp guy and keeping him alive (7:31)
BCM268: Level 6, Easy; Yeti Flood, swamp guy animation surprise (6:54)
BCM269: Level 6, Heroic; Yeti Flood, seeing log guy's teleport arrival (7:11)
BCM270: Level 6, Easy; Yeti Flood, getting near Shade guy and keeping him alive (6:31)

BCM271: Level 2, Heroic; Rockslide megabattle, plateau front defence x2 (6:08)
BCM272: Level 2, Heroic; Rockslide megabattle, island plateau defence x2 (5:56)

BCM273: Freakiness and fun, assorted clips (5:33)

BCM274: Level 5, Legendary; Wraith at the bottom of the cavern (8:22)
BCM275: Level 5, Legendary; Wraith at the bottom of the cavern, early freefall method (6:53)
BCM276: Level 5, Legendary; Wraith at the bottom of the cavern, edge start (7:37)
BCM277: Level 5, Legendary; Wraith at the bottom of the cavern, friction descent (4:33)

BCM278: Level 4, Easy; Goldie fireworks, rhythmic cascades (7:09)

BCM279: Various levels; Drop reloading for free ammo (5:49)

BCM280: Freakiness and fun, assorted clips (5:32)

BCM281: Level 5, Normal; Freaky graveyard! Three-minute teaser (3:23)
BCM282: Level 5, Normal; Body merging trick (7:54)
BCM283: Level 5, Heroic; Body merging, more corner examples (7:48)
BCM284: Level 5, Heroic; Body merging, Elite combinations (6:38)
BCM285: Level 5, Heroic; Body merging, harlequin Elites (7:30)
BCM286: Level 5, Easy; Body merging, camo Elite plus gold Elite (6:33)
BCM287: Level 5, Easy; Body merging, camo & gold set-up (5:00)
BCM288: Level 1, Heroic; Body merging, crewmen on the Autumn (6:22)
BCM289: Level 1, Heroic; Body merging, Marines and crewmen on the Autumn (6:43)
BCM290: Level 2, Heroic; Body merging, crewmen at the first structure (7:32)

BCM291: Freakiness and fun, assorted clips (5:32)

BCM292: Level 5, Legendary; Banshee stuck under the first bridge (7:57)

BCM293: Level 2, Heroic; Wandering Banshees, set-up and introduction (8:44)
BCM294: Level 2, Heroic; Wandering Banshees, circling break-up and Banshees playing (7:56)
BCM295: Level 2, Heroic; Wandering Banshees, fun with low circling (6:24)
BCM296: Level 2, Heroic; Wandering Banshees, extended play (7:34)
BCM297: Level 2, Heroic; Wandering Banshees, raising via sniping (6:35)
BCM298: Level 2, Heroic; Wandering Banshees, high playing (6:36)

BCM299: Freakiness and fun, assorted clips (5:32)

BCM300: Level 10, Easy; Maw Banshee snatch, more rooftop fun (6:15)

BCM301: Level 2, Heroic; Warthog engine anomaly (4:47)

BCM302: Level 2, Easy; Valley Banshee spawning, cliffside hilltop (6:27)
BCM303: Level 2, Easy; Valley Banshees, circling and sinking (7:35)
BCM304: Level 2, Easy; Valley Banshees, circling and rising (7:46)
BCM305: Level 2, Easy; Valley Banshees, unusual early behaviour (6:57)
BCM306: Level 2, Easy; Valley Banshees, hog fun with low circling (6:32)
BCM307: Level 2, Easy; Valley Banshee spawning, alternative set-up (6:25)

BCM308: Freakiness and fun, assorted clips (5:33)

BCM309: Level 2, Heroic; Hillside scenery glitch (6:32)

BCM310: Level 5, Legendary; Nap time interrupted (5:50)

BCM311: Level 2, Heroic; Grippy hog (6:33)

BCM312: Freakiness and fun, assorted clips (5:32)

BCM313: Level 2, Heroic; Inactive hillside covies, set-up and fun (8:22)
BCM314: Level 2, Heroic; Crowded lifeboat (6:53)

BCM315: Level 5, Heroic; First ground battle with ten Marines, x3 (5:55)

BCM316: Level 4, Legendary; Augmented ascent fight with pistol & launcher (5:27)

BCM317: Level 3, Easy; Beastie sounds (6:32)

BCM318: Level 2, Legendary; Arc of death, set-up and quick demos (6:17)
BCM319: Level 2, Legendary; Arc of death, six plays (6:16)
BCM320: Level 2, Legendary; Arc of death, eight plays without music (5:25)
BCM321: Level 2, Legendary; Blue beam zapping (8:08)
BCM322: Level 2, Legendary; On top of the first tower (8:12)
BCM323: Level 2, Legendary; Blue beam zapping a Warthog (7:04)
BCM324: Level 2, Legendary; Tower ascent refined, plus descent trick (7:34)
BCM325: Level 2, Legendary; Tower ascent, alternative checkpointing plus more fun (6:35)

BCM326: Freakiness and fun, assorted clips (5:33)

BCM327: Level 5, Normal; Twin bridges megabattle, left side defence solo x3 (6:58)
BCM328: Level 5, Normal; Twin bridges megabattle, right side defence solo x3 (7:10)

BCM329: Level 5, Heroic; Playing 'Shark' at the first bridge (7:22)
BCM330: Level 5, Heroic; Playing 'Shark' at the first bridge, clip style (7:26)
BCM331: Level 5, Heroic; Playing 'Shark' at the first bridge, gold versus red (5:56)

BCM332: Level 2, Legendary; Jiggling plasma grenade and more (5:32)

BCM333: Level 5, Heroic; Grunt on the edge (6:55)

BCM334: Level 5, Heroic; Cavern wall anomaly and odd freezing (6:36)
BCM335: Level 5, Heroic; Cavern wall anomaly, more falling (5:52)
BCM336: Level 5, Heroic; Cavern wall anomaly, passage landing (3:38)

BCM337: Freakiness and fun, assorted clips (5:31)

BCM338: Level 5, Heroic; Tunnel teleport (7:21)
BCM339: Level 5, Heroic; Cavern attack via Banshee teleport (6:12)

BCM340: Level 5, Heroic; Deep force-launching, seven topics (5:55)

BCM341: Level 5, Normal; Cavern megabattle, bridge assault x3 (6:20)

BCM342: Level 4, Heroic; Lonesome covies (6:20)

BCM343: Freakiness and fun, assorted clips (5:32)

BCM344: Level 2, Normal; Prolonged grunty panic near the start (5:54)
BCM345: Level 2, Easy; Hillside panic cry anomaly (6:40)

BCM346: Level 5, Heroic; Mob battle, ten Marine set-up plus combat intro (6:18)
BCM347: Level 5, Heroic; Mob battle with ten Marines, x6 (6:49)
BCM348: Level 5, Heroic; Mob battle solo with pistol & needler, x6 (6:32)
BCM349: Level 5, Heroic; Mob battle with ten Marines, vehicle support x6 (6:56)
BCM350: Level 5, Heroic; Mob battle, general set-up plan (7:12)
BCM351: Level 5, Heroic; Mob battle with five Marines, x6 (6:56)
BCM352: Level 5, Heroic; Mob battle solo with plasma rifle & AR, x5 (6:33)
BCM353: Level 5, Heroic; Mob battle, modifying a save (6:23)

BCM354: Level 2, Legendary; Grenade crazy Grunts (6:32)

BCM355: Level 5, Heroic; Mob battle, solo play set-up via modification (6:28)
BCM356: Level 5, Heroic; Mob battle, ten Marine set-up with a Wraith (6:10)
BCM357: Level 5, Heroic; Mob battle with ten Marines and a Wraith, x5 (6:50)
BCM358: Level 5, Heroic; Mob battle set-up, early Wraith flipping (3:34)

BCM359: Freakiness and fun, assorted clips (5:32)

BCM360: Level 5, Heroic; Mob battle, adding a gold Elite (6:50)
BCM361: Level 5, Heroic; Mob battle, low checkpoint via drop method (3:20)
BCM362: Level 5, Heroic; Mob battle, adding two Hunters (6:52)
BCM363: Level 5, Heroic; Mob battle with two Hunters, x6 (6:33)
BCM364: Level 5, Heroic; Mob battle solo with two Hunters, x6 (6:26)

BCM365: Level 4, Heroic; Descent into the security shaft (6:51)
BCM366: Level 4, Heroic; Security shaft speed descents (7:22)
BCM367: Level 4, Heroic; Security shaft speed descents evolved (4:35)
BCM368: Level 4, Heroic; Security shaft fun with a manned hog (7:20)
BCM369: Level 4, Heroic; Hog fun down the security shaft (6:27)

BCM370: Level 2, Legendary; Blue beam suiciding (5:26)

BCM371: Level 2, Easy; Warthog catapulting with a Pelican (7:30)
BCM372: Level 2, Heroic; Warthog catapulting, gunner fun expanded (6:33)
BCM373: Level 2, Heroic; Warthog catapulting, boost ejection fun (7:25)
BCM374: Level 2, Heroic; Warthog catapulting, scuff ejection fun (5:34)
BCM375: Level 2, Legendary; Warthog catapulting, self launching (6:53)
BCM376: Level 2, Heroic; Warthog catapulting, checkpointing after self launch (5:15)
BCM377: Level 2, Heroic; Coastal plateau fun via Warthog catapult (7:55)
BCM378: Level 2, Heroic; Coastal plateau fun, driving on the ledge (7:35)
BCM379: Level 2, Heroic; Coastal plateau fun, Warthog descent (6:33)

BCM380: Freakiness and fun, assorted clips (5:33)

BCM381: Level 2, Heroic; Valley heights fun via Warthog catapult (8:03)
BCM382: Level 2, Heroic; Valley heights fun, invisible ground (6:30)
BCM383: Level 2, Heroic; Valley heights fun, outer ledge (6:34)
BCM384: Level 2, Heroic; Valley heights fun, dropship 4 spawning (6:50)
BCM385: Level 2, Heroic; Valley heights fun, on top of a dropship (8:22)

BCM386: Level 2, Heroic; Warthog catapulting with a dropship (6:50)
BCM387: Level 2, Heroic; Warthog catapulting with a dropship, setting up (6:48)
BCM388: Level 2, Heroic; Warthog catapulting with a dropship, bailing fun (5:31)
BCM389: Level 2, Heroic; Warthog catapulting with a dropship, small plateau (6:38)
BCM390: Level 2, Heroic; Warthog catapulting with a dropship, Pelican collision (6:34)
BCM391: Level 2, Heroic; Warthog catapulting with a dropship, Pelican play with bailing (5:30)
BCM392: Level 2, Heroic; Warthog catapulting with a dropship, further clips (5:48)

BCM393: Level 5, Legendary; Seventh room, set-up and three plays (6:28)
BCM394: Level 5, Legendary; Seventh room, three more plays (6:30)
BCM395: Level 5, Legendary; Glasshouse battle x3, sniping and more (6:47)
BCM396: Level 5, Legendary; Glasshouse battle x3, needle special (6:33)
BCM397: Level 5, Legendary; Glasshouse battle, stealth challenge (6:36)
BCM398: Level 5, Heroic; Glasshouse battle, adding extra covies (6:25)
BCM399: Level 5, Heroic; Boosted glasshouse battle x4 (6:33)
BCM400: Level 5, Heroic; Boosted glasshouse battle x3, needle special (6:34)
BCM401: Level 5, Legendary; Glasshouse battle, extra covies via rear trigger (6:34)
BCM402: Level 5, Legendary; Boosted glasshouse battle x3 (6:41)
BCM403: Level 5, Legendary; Boosted glasshouse battle x3, AR challenge (6:54)
BCM404: Level 5, Legendary; Boosted glasshouse battle x2, no grenades (5:53)
BCM405: Level 5, Legendary; Boosted glasshouse battle x2, no grenades (6:52)
BCM406: Level 5, Legendary; Glasshouse battle, speed stealth challenge (5:55)
BCM407: Level 5, Legendary; Glasshouse battle, advance weapon placement (4:57)
BCM408: Level 5, Legendary; 40-covie glasshouse battle x3 (6:46)
BCM409: Level 5, Legendary; 40-covie glasshouse battle x3 (7:04)
BCM410: Level 5, Legendary; 40-covie glasshouse battle x3, rocket special (6:32)

BCM411: Level 2, Heroic; Evac tagging (5:32)
BCM412: Level 2, Heroic; Evac tagging, anomalous tag survival and more (6:50)

BCM413: Level 5, Heroic; Marineless first ground battle (6:28)
BCM414: Level 5, Heroic; Suicidal bridge Elite (8:30)

BCM415: Various levels, Legendary; Grunty grenade barrages (8:31)
BCM416: Various levels, Legendary; Grunty grenade barrages, vehicle use (8:23)
BCM417: Level 5, Legendary; Grunty grenade barrages, double trouble (5:53)

BCM418: Freakiness and fun, assorted clips (5:32)

BCM419: Various levels; Red ring impact effect (7:36)

BCM420: Level 10, Easy; Special ops wall glitch fun (8:15)
BCM421: Level 10, Easy; Special ops shortcut fun (6:27)
BCM422: Level 10, Easy; Special ops versus Flood (6:37)

BCM423: Level 10, Easy; Hidden thirsty Grunt (7:38)

BCM424: Level 10, Heroic; Warthog stunt jump (5:46)

BCM425: Level 10, Heroic; Descent from the ship (8:22)

BCM426: Level 10, Heroic; Blocking the backstop Sentinels (7:35)
BCM427: Level 10, Heroic; Balancing on a backstop Sentinel (6:51)
BCM428: Level 10, Heroic; Riding on a backstop Sentinel, return trips (6:50)
BCM429: Level 10, Heroic; Riding on a backstop Sentinel, stunt boarding (6:52)
BCM430: Level 10, Heroic; Backstop Sentinels combat fun (6:54)
BCM431: Level 10, Heroic; Riding on a backstop Sentinel, more examples (6:53)
BCM432: Level 10, Heroic; Riding on a backstop Sentinel, crouched view (5:27)

BCM433: Level 10, Heroic; Special ops hog boost fun (5:30)

BCM434: Level 6, Easy; Underwater bubbles and more (7:58)

BCM435: Freakiness and fun, assorted clips (5:32)

BCM436: 38-covie glasshouse battle x3, plasma combo (6:22)
BCM437: 38-covie glasshouse battle x3, rocket launcher & AR (6:45)
BCM438: 38-covie glasshouse battle x3, needler & plasma pistol (7:43)

BCM439: Level 5, Normal; Tower zone megabattle, setting up with no advance prep (6:17)
BCM440: Level 5, Normal; Tower zone megabattle, four plays of the set-up (6:20)
BCM441: Level 5, Normal; Tower zone megabattle, another four plays (6:27)
BCM442: Level 5, Normal; Tower zone megabattle, another four plays (6:32)
BCM443: Level 5, Normal; Tower zone megabattle, another four plays (6:33)
BCM444: Level 5, Normal; Tower zone megabattle, another four plays (6:28)
BCM445: Level 5, Normal; Tower zone megabattle, sniping plays (6:56)
BCM446: Level 5, Normal; Tower zone megabattle, more sniping plays (6:50)

BCM447: Level 5, Normal; Tunnel megabattle, setting up plus two plays (6:14)
BCM448: Level 5, Normal; Tunnel megabattle, another three plays (6:28)
BCM449: Level 5, Normal; Tunnel megabattle, another four plays (6:44)
BCM450: Level 5, Normal; Tunnel megabattle, sniping plays (6:37)
BCM451: Level 5, Normal; Tunnel megabattle, sniping plays with mob stretching (6:22)
BCM452: Level 5, Normal; Tunnel megabattle, base fight set-up & plays (6:51)
BCM453: Level 5, Normal; Tunnel megabattle, more base fighting (6:51)
BCM454: Level 5, Normal; Tunnel megabattle, up-flow set-up & plays (6:50)
BCM455: Level 5, Normal; Tunnel megabattle, more up-flow action (6:38)
BCM456: Level 5, Normal; Tunnel megabattle, up-flow battling with a base fight set-up (6:51)
BCM457: Level 5, Normal; Tunnel megabattle, better up-flow set-up work (6:48)
BCM458: Level 5, Normal; Tunnel megabattle, modifying an up-flow set-up (6:51)
BCM459: Level 5, Normal; Tunnel megabattle, up-flow sniping & rocketing (6:34)

BCM460: Level 5, Normal; Tower zone megabattle, pistol & needler x5 (6:53)
BCM461: Level 5, Normal; Tower zone megabattle, pistol & needler x4 (6:52)
BCM462: Level 5, Normal; Tower zone megabattle, sniper rifle & launcher x5 (6:55)
BCM463: Level 5, Normal; Tower zone megabattle, sniper rifle & launcher x4 (6:48)
BCM464: Level 5, Normal; Tower zone megabattle, having the Wraith (6:31)
BCM465: Level 5, Normal; Tower zone megabattle, more Wraith plays (6:33)
BCM466: Level 5, Normal; Tower zone megabattle, Wraith plus Ghosts (6:21)
BCM467: Level 5, Normal; Tower zone megabattle, another three plays (6:19)
BCM468: Level 5, Normal; Tower zone megabattle, another three plays (6:35)
BCM469: Level 5, Normal; Tower zone megabattle, indoor sniping (6:21)
BCM470: Level 5, Normal; Tower zone megabattle, more tower defence (6:54)
BCM471: Level 5, Normal; Tower zone megabattle, pistol & needler x4 (6:36)



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